# Sample launcher configuration file
# Copyright (c) 2002 Alex Holden <alex@alexholden.net>

# These are the screen savers to use:
# A simple screen blanker:
# $screensaver bin/nsaver 1
# Draws random dots:
$screensaver bin/nsaver 2
# Draws random lines:
$screensaver bin/nsaver 3
# Draws worms that crawl randomly around the screen:
$screensaver bin/nsaver 4
# Draws a star field accelerating towards the viewer:
$screensaver bin/nsaver 5
# Draws a simulated lightning storm:
$screensaver bin/nsaver 6
# Draws an orbiting planet simulation:
$screensaver bin/nsaver 7
# Draws a moire interference pattern:
$screensaver bin/nsaver 8
# Makes the screen appear to melt:
$screensaver bin/nsaver 9
# Blacks the screen out then bounces a hole to the desktop around the screen:
$screensaver bin/nsaver 10
# Draws random squares:
$screensaver bin/nsaver 11
# Draws random squares using the munch algorithm:
$screensaver bin/nsaver 12
# Draws a randomly panning magnified area of the desktop:
$screensaver bin/nsaver 13

# This is the screen saver timeout delay (in seconds):
$screensaver_timeout 10

# Comment this out to start the screensavers in order instead of at random.
$random_screensaver

# Set this to the number of seconds between changing the screensaver. Set to 0
# or comment out to never rotate screensavers.
$screensaver_rotate_time 300

# Run the screen calibrator at startup.
# $startup bin/nanocal

# Start the window manager
$startup bin/nanowm

# This is the file to use as the root window background image:
$window_background_image bin/uponface.ppm

# This is the mode to use for the window background:
# 0 = tile across screen
# 1 = draw once in centre of screen
# 2 = draw once at top left of screen
$window_background_mode 0

# This is the background colour to use for the root window.
# The current possible values are:
# BLACK, WHITE, RED, GREEN, BLUE, CYAN, MAGNETA, YELLOW, BROWN, GRAY.
# If you want a wider selection of colours, find the ones you want in
# nxcolors.h and add them to the switch statement in launcher.c
# set_window_background_colour(). If the exact colours you want aren't in
# nxcolors.h you can define your own with the MWRGB(r,g,b) macro.
# $window_background_colour GREEN

# These are the launcher panel items. Each line is in the format:

# The item name must not contain any spaces.
# <item name> <icon filename> <command> <first argument> <second argument> <...>
# The item name must not contain any spaces.
# The icon filename can be the letter '-' to specify no icon.

Tetris bin/ntetris.ppm bin/ntetris
NanoBreaker bin/nbreaker.ppm bin/nbreaker -d demos/nbreaker/gamedata
Landmine bin/landmine.ppm bin/landmine
Slider bin/slider.ppm bin/slider bin/slidebmp.bmp
Terminal bin/nxterm.ppm bin/nxterm
Clock bin/nxclock.pgm bin/nxclock
# Map bin/world.ppm bin/world
Magnifier bin/logo.ppm bin/nxmag
Scribble bin/nxscribble.ppm bin/nxscribble
SoftKeyboard bin/nxkbd.pgm bin/nxkbd
Roach bin/nxroach.pgm bin/nxroach -roaches 10
Tux bin/tux.ppm bin/tux
NXEyes bin/nxeyes.pgm bin/nxeyes
# Pressure - bin/pressure
# Recalibrate bin/nanocal.ppm bin/nanocal -c